"Do you have any videos to share that show off how you do your sculpting in Zbrush? I think a lot of artists here would also like to see one"
Sure! Here’s a link to my one single, lonely movie I made. It doesn’t show brush choices, but brushes in ZBrush aren’t the secret to good sculpting, in my opinion. This video shows the important part, the key part for me, which is establishing nice big controlled masses first, before adding detail.
Too many new sculptors jump into ZBrush and get right to the detailing, because ZBrush is truly awesome for detailing. It’s exciting. But the downside is that they try to then shape their character by adding and subtracting detail. This results in that weird, puffy, lump newbie ZBrush style that is so frustrating to see.
Go with the big masses first, and ignore detail. Large forms need to flow elegantly and contiguously behind and beneath the smaller breaks, cuts, and details. Too much messing around with the small stuff and the big forms get mangled.
Thanks for asking. I’ll explain what I’m trying to do, and you’ll have some ideas how to accomplish it. When I draw, or paint, I apply a certain thinking/solution to the edges of my forms called “hide and seek”. This is just something that I was taught, and it comes from traditional painting. I don’t want my turned edges, the perimeters of my masses to be crispy sharp. Unfortunately, the one thing CG does really really well, is crispy sharp edges and outline and perimeters. So I work hard to manually blur edges, in Photoshop, picking and choosing what I want to rub out, depending on my composition. I can also use a ZBuffer render element to apply a controlled depth of field in Photoshop using “Lens Blur”. I can even hand paint a grey scale mask, and use that for “Lens Blur”. There are so many ways to skin this cat.