Playing with new Manga Studio brushes by @frenden - perfect for goopy zombers.

Playing with new Manga Studio brushes by @frenden - perfect for goopy zombers.

Zomberiffic. If nothing else comes to mind, it’s a good time to draw zombers.

Zomberiffic. If nothing else comes to mind, it’s a good time to draw zombers.

My friend and inspiration, Chris Ryniak stepped up and created this lovely type treatment for Birfy. Thank you, Chris!

Updated the store, free shipping is now the rule! Hail the new free shipping overlords.

A number of generous people have ordered prints that are in transit. Just drop me a note and I’ll reimburse you for the cost of shipping. It’s frustrating to see this pop up right after placing an order.

Wetterschneider’s Wee Shop

"Leaving the Nest". Birfy test pull in yellow resin. I took the sappy little guy out into the wild for a photo shoot. Not photogenic, this one. Not photogenic at all.If you’re at all interested in this 3/5” resin figure, the best way to follow along is on Twitter… https://twitter.com/Stretchedwiener

"Leaving the Nest". Birfy test pull in yellow resin. I took the sappy little guy out into the wild for a photo shoot. Not photogenic, this one. Not photogenic at all.

If you’re at all interested in this 3/5” resin figure, the best way to follow along is on Twitter… https://twitter.com/Stretchedwiener

Character Sculpt in ZBrush Video

"Do you have any videos to share that show off how you do your sculpting in Zbrush? I think a lot of artists here would also like to see one"

Sure! Here’s a link to my one single, lonely movie I made. It doesn’t show brush choices, but brushes in ZBrush aren’t the secret to good sculpting, in my opinion. This video shows the important part, the key part for me, which is establishing nice big controlled masses first, before adding detail.

https://www.youtube.com/watch?v=7EauJP47dsY


Too many new sculptors jump into ZBrush and get right to the detailing, because ZBrush is truly awesome for detailing. It’s exciting. But the downside is that they try to then shape their character by adding and subtracting detail. This results in that weird, puffy, lump newbie ZBrush style that is so frustrating to see.

Go with the big masses first, and ignore detail. Large forms need to flow elegantly and contiguously behind and beneath the smaller breaks, cuts, and details. Too much messing around with the small stuff and the big forms get mangled.

Goober. Sketchbook action.

Goober. Sketchbook action.

Here’s another test pull for Birfy in delicious yellow resin.

Here’s another test pull for Birfy in delicious yellow resin.

"The bird is the word"... errrr, the "Birf" is the word?!?!

spankystokes:

NEW POST: imageimageHere’s a sneak peek of an upcoming resin release from Scott W. the man behind Shinbone Creative! Introducing “Birfy”… “a perilously close to leaving the nest, and he’s not really all that happy about it. It’s a big, scary world out there, and life can be tough on a little…

I just so stinking proud of how well this lovable jerk turned out.

I just so stinking proud of how well this lovable jerk turned out.

Hey man--it's me again. I'm not sure if anyone's asked this yet--if so I apologize--but I love your rendering style and was wondering if you'd be willing to share some tips or your general approach to achieve the softness most of your renders have. I sense a little warm/cool action, but beyond that, it's a mystery. Either way thanks and cheers! -Alex — Asked by abroerman

Thanks for asking. I’ll explain what I’m trying to do, and you’ll have some ideas how to accomplish it. When I draw, or paint, I apply a certain thinking/solution to the edges of my forms called “hide and seek”. This is just something that I was taught, and it comes from traditional painting. I don’t want my turned edges, the perimeters of my masses to be crispy sharp. Unfortunately, the one thing CG does really really well, is crispy sharp edges and outline and perimeters. So I work hard to manually blur edges, in Photoshop, picking and choosing what I want to rub out, depending on my composition. I can also use a ZBuffer render element to apply a controlled depth of field in Photoshop using “Lens Blur”. I can even hand paint a grey scale mask, and use that for “Lens Blur”. There are so many ways to skin this cat.

Bagbun looks an awful lot like a carrot. I just now noticed this? What’s wrong with me? He’s saying “I’m a carrot, doo doo doo. I’m a carrot, doo doo doo”. If anyone can tell me what that quote is from, my kids will love you forever.

Bagbun looks an awful lot like a carrot. I just now noticed this? What’s wrong with me? He’s saying “I’m a carrot, doo doo doo. I’m a carrot, doo doo doo”. If anyone can tell me what that quote is from, my kids will love you forever.

Bagbun. Because he’s baggy.

Bagbun. Because he’s baggy.

This may be one of my fav doodles. A nice friendly zomber soldier. You can tell he’s a soldier because of his helmet. It’s a soldier helmet.

This may be one of my fav doodles. A nice friendly zomber soldier. You can tell he’s a soldier because of his helmet. It’s a soldier helmet.

A whole passel of Nosfurati?

A whole passel of Nosfurati?